bruno

"mr storylets"

writer (derogatory). lead designer on Fallen London.

http://twitter.com/notbrunoagain


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Bluesky
brunodias.bsky.social

bruno
@bruno

I'll be honest I think this game suffered for me from the way people are talking about it. I think people are very hungry for this style of design where the game really doesn't tell you a whole lot upfront, and whenever people start saying "don't spoil yourself just play it" about a game, it will tend to create hype all on its own. So I ended up playing this game, seeing the things it was doing, going 'neat!', and wondering when the Cool Thing that people were so hyped about was going to show up. I think what was going on there is I'm jaded, heh.

Ultimately I'm not going to finish the game because while it kind of presents itself initially as an exploration- and puzzle-driven game, almost a pure adventure game, for some sections of it it just decides arbitrarily to turn into a frustrating precision platformer with very punishing checkpointing... and I just am not going to invest time into that.


bruno
@bruno

(slightly spoilery further thoughts)



matthewseiji
@matthewseiji

Compliment sandwich: You’re excellent at analyzing trends. Your last report was terrible, though. Anyway, you look great!

Compliment open-faced sandwich: This is the worst code I’ve ever seen. But you are smart.

Compliment toast sandwich: That was a great presentation. You’re really firing on all cylinders. And your fashion sense is impeccable.

Compliment club sandwich: You communicate well, but you’re bad at organization. But you work hard. You should close your mouth when you chew. I value the contribution you make to this team.


bruno
@bruno

Compliment canapés: I really love what where you've taken this brief, you asshole. It's a fantastic interpretation of the creative direction, dumbass. I really enjoy working with you, dipshit.



I'll be honest I think this game suffered for me from the way people are talking about it. I think people are very hungry for this style of design where the game really doesn't tell you a whole lot upfront, and whenever people start saying "don't spoil yourself just play it" about a game, it will tend to create hype all on its own. So I ended up playing this game, seeing the things it was doing, going 'neat!', and wondering when the Cool Thing that people were so hyped about was going to show up. I think what was going on there is I'm jaded, heh.

Ultimately I'm not going to finish the game because while it kind of presents itself initially as an exploration- and puzzle-driven game, almost a pure adventure game, for some sections of it it just decides arbitrarily to turn into a frustrating precision platformer with very punishing checkpointing... and I just am not going to invest time into that.